Cory Cosper

569 Summit blvd #7

Big Bear Lake CA, 92315

Objective: 

Ø  To work with a highly dedicated and talented team on next generation games. 

Summary of Qualifications:

Ø  Well balanced knowledge of game development pipelines.

Ø  Strong knowledge of integrating many different techniques and processes into many different situations.

Ø  Motivated and passionate problem solving abilities.

Ø  Team player and great at communicating and collaborating on new and exciting ideas for projects.

Art/Skills

Ø  Strong knowledge of both organic and hard surface modeling.

Ø  Ability to create edge flow based on current projects needs and specifications.

Ø  Well built knowledge of anatomy.

Ø  Ability to sculpt high resolution models for creation of normal maps.

Ø  Possesses excellent UV mapping techniques.

Ø  Skilled in rendering both hand painting and photo-manipulated texture maps.

Technical

Ø  Fluent in Zbrush (3.1), Maya, and Photoshop.

Ø  Experienced in 3ds Max.

Ø  Well versed in other software packages including Perforce and After Effects.

Education

Full Sail University              Orlando Florida    September 2005 – November 2007

Bachelors of Science Degree in Computer Animation

Industry Experience

                Farsight Studios               Big Bear Lake California                        March 2008 – Present

Character Modeler – Developed and integrated character pipeline into already existing game development pipeline. 

Hotel for Dogs -505 Games (Wii, PC, DS) –Modeled and textured all characters and dogs for real time use.  Generated diffuse, normal, and specular maps as well as multiple resolution models.

Williams Pinball: Hall of Fame - Crave (Xbox 360, PS3, PC) – Modeled and textured organic elements on multiple tables based on previous requirements and current technology. Also assisted in modeling and texturing the “No Good Gophers” table.  *Received “Editors Choice Award” on IGN.com.*

Backyard Baseball 2010 - Atari (Xbox 360, Wii, PC) – Additional Modeler, cleaned up very messy models and Uv layouts.

NFL Rush Zone –LeapFrog (Leapfrog Didj) – Modeled and textured all football characters for use in rendering sprites.

Unannounced Title (Wii): Modeled and textured all characters, as well as props, small environments and foliage for in game use.

Genesis Orlando                 Celebration Florida              June 2004 – August 2004

Modeler Internship – Created assets for the feature film “Tugger: The Jeep Who Wanted to Fly”, released in 2005.

Honors and Awards

Overall Winner of CG Society Hardcore Modeling Challenge #12 Colossus:

“Grand Buddha at Ling Shan” placed first in: Most Faithful to original, Best WIP thread, Best Topology, and Most Expressive Model.

               

Sculpt, “Caesar?” featured on “Front Page” CGsociety.org, “Featured Daily Gallery” ITSart.com,

“Front Page” CGchain.com, “Featured Gallery” CGScuplt.org

Hosted cgSculpt.org second sculpting session, ‘The Hand”. In which, over the course of two weeks, I provided critiques and techniques on sculpting and modeling a human hand.

 Grand Prize Winner of, “Digital Sculptors Union Headpiece Challenge” at Full Sail University.

Sculpting Challenge: To create a headpiece from an unorthodox material using Maya, Zbrush, and Photoshop.

 

               

Hobbies:

Ø  Sculpting.

Ø  Playing the “Top Gun” theme on guitar.

Ø  Gaming.

Ø  Snowboarding.